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Willpower

 

 

 

 

Willpower Traits measure the strength of your character’s resolve and sense of self.

 

By exerting your Willpower, you can withstand otherwise untenable conditions or renew your commitment to a course of action. Willpower Traits are not described with adjectives. You simply have permanent Willpower (your normal limit of Willpower Traits) and temporary Willpower, (your expendable Traits). Your tribe determines your starting permanent and temporary Willpower. When you expend temporary Willpower Traits or raise your permanent Willpower, you regain temporary Traits at a rate of one per game session (though your Storyteller may vary this pace to suit the needs of her game or simplify book-keeping).

Expending a Willpower Trait allows for one of any number of effects, generally

to keep self-determination and to empower difficult or complex actions.

 

Using Willpower is almost always a reflective action and does not count as your tum.

 

- A Willpower Trait can be spent to refresh all of your lost Traits in one Attribute

  category - Physical, Social or Mental. You may do so once per category per game

  session.

 - Expenditure of a Willpower Trait allows you to gain a retest when defending against a Mental or Social Challenge. Trait loss works

   as normal for such retests. 

 

 - Spending one Willpower Trait enables you to enter a challenge for which you lack an appropriate Ability. Thus, you can make a

   test even if you would normally require a specific Ability that you don’t have or have used up.

 

 - You can spend a Willpower Trait to try to control yourself briefly while in frenzy. You are able to act normally for one turn when

   you spend a Willpower in this fashion, though you otherwise keep all the other stipulations of frenzy - ignoring wound penalties

   and so on. You do not actually regain control so much as you fight mightily to direct yourselffor a few moments in the face of

   overwhelming rage or terror; roleplay your actions appropriately.

 

 - You can expend a Willpower Trait to ignore all wound penalties, up to and including Incapacitated, for the duration of a full turn.

 

 - Certain Gifts require the use of Willpower.

 

 - At Storyteller discretion, you may temporarily suppress a derangement by expending a Willpower Trait.

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