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Mental Merits

 

Code of Honor ( 1 Trait Merit)

A specific code of honor or chivalry guides your actions, separate from your pack or sept rules. This code is very personal, shaped by your experiences. You should work with your Storyteller tocreate an appropriate code (one withhindrancesand restricted activities along with beliefs and passions). You gain a free retest in Mental and Social  challenges against supernatural persuasion (Mind magic, Dominate, etc.) that would force you to violate your code.

Concentration ( I Trait Merit)

You shut out all noises and interruptions that would hinder most other people. You take no penalty for sudden distractions.

 

Berserker (2 Trait Merit)

You are in total control of your Rage. You may enter frenzy at will, during which time you do not suffer any wound penalties; however, you must still make frenzy tests when the need arises.

 

Calm Heart (3 Trait Merit)

You are naturally calm, and find it easier to resist your Rage. You are one Trait up to resist frenzy, no matter how the incident is provoked. 

 

Iron Will (5 Trait Merit)

You are a rock of stubborn resolve. Very little can sway you once your mind is made up. You may resist mind-altering effects (vampiric Dominate, or mind attacks by other superntural creatures) by spending a Willpower Trait. This Merit has no effect on powers that affect the emotions (such as Presence).

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