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Physical Flaws

 

Animal Musk (I Trait Flaw)

No matter how often you bathe, you can never seem to get rid of the animal funk that wafts off your body. You are two Traits down in social situations where your smell is obvious (at parties, indoors, etc.). Wolves aren’t bothered by the smell.

 

 

Strict Carnivore (1 Trait Flaw)

“Vegetarian” is a just a foreign term for “lazy hunter”; if it’s not meat, it’s not in your diet. You gain no nourishment from vegetables of any kind and subsist solely on meat.

Bad Sight (1 or 3 Trait Flaw)

You don’t see very well for some reason. Large objects are still visible, albeit fuzzy, and smaller things are too out of focus for you to clearly identify. You are two Traits down on all challenges where careful eyesight is needed. This Flaw is worth one Trait if your vision is correctable with glasses or contacts and three Traits if your vision is uncorrec table.

 

 

Disfigured (2 Trait Flaw)

Either a birth defect or an injury during your lifetime has left you with a scarred face. You’re easy to spot or remember. Work with the Storyteller to create an appropriate disfigurement. You are down two Traits in any Social Challenges save for Intimidation and may never take Social Traits relating to a pleasing appearance (Alluring, Gorgeous, Seductive). Metis may take this Flaw as their metis disfigurement.

 

 

One Eye (2 trait Flaw)

Whether you were born with the defect or injured somehow, you have only one functional eye, the other being either missing entirely or adead-white orb. You are two Traits down on all challenges involving depth perception, including ranged combat. Depending on the nature of your handicap, you may choose to wear an eye patch, or you may simply have one blind eye.

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Lame (3 Trait Flaw)

For some reason, your legs don’t work effectively. This may have been from a

disease, an injury before your Change or a battle scar. You suffer a two-Trait penalty on all movement, no matter what your form. Metis characters may take this Flaw as their metis disfigurement.

 

 

Monstrous (3 Trait Flaw)

You’re regularly mistaken for a horror movie extra as you are hideous and

physically displeasing. As a result, you may not initiate any Social Challenges other than those concerning Intimidation, and you may not take any Appearance-related Social Traits, such as Alluring or Gorgeous.

 

 

One Arm (3 Trait Flaw)

You lost an arm to an accident, a battle scar or even a birth defect. You have

become used to using your remaining hand for most tasks, so you suffer no penalty for an “off” hand. However, you suffer a two-Trait penalty to tasks when two hands would be needed. Metis characters may take this Flaw as their metis deformity.

Permanent Wound (3 Trait Flaw)

Perhaps you suffered a deep battle scar, or were severely injured in your homid or lupus form and have never quite healed the damage. As a result, you are permanently down one Healthy and Bruised health level.

 

Deaf (4 Trait Flaw)

You are completely deaf - you cannot hear sound at all. You can feel the

vibrations of very loud noises, but nothing more. You automatically fail any challenge involving hearing, and you are automatically surprised by anyone approaching you from out of your line of sight. As you cannot hear yourself, your howls or speech are likely to sound strange to others.

 

Mute (4 Trait Flaw)

You cannot speak (or howl) at all, and must either sign or write out your thoughts in order to express yourself. Without Linguistics, you might not be able to use sign language. This is a very difficult Flaw to play and should be discussed with the Storyteller before jumping in.

Wolf years (5 Trait Flaw)

You have the lifespan of a wolf, rather than a Garou- 12 to 20 years at most. The aging effects begin at eight years (for a lupus) or within five years after First Change (for a homid).

 

 

Blind (6 Trait Flaw)

You are robbed of the blessing of vision. You lose all ties where sight is involved (such as manual dexterity) and automatically lose all challenges where sight is required.

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