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Fianna
Black Furies

Here is the list for the Tribal gifts of the Black Fury Tribe. Remember when playing a Black Fury that you should be descriptive when you activate your gifts and be certain to retain images of their cultures to push the image of the tribe as the game progresses. Have a good look at Greek cultures and mythology. Amazonian also will aid you to be able to create a full and rich character, rather than a 2d "man hater"

When playing a member of the Bonegnawer tribe, try to reflect this tribe's unrelenting willingness to survive, even in the some of the most harsh surrounding that gaia's paradise has to offer. Being a Bonegnawer is not just about playing some hobo on the street. Hell no, they are the folk we help! Try to show and express the resourcefulness and the strength the children of Momma Rat tend to show time and time again. 

The Celtic heritage is a rich and varied one with many legends and tales from books and tales spoken over thousands of years. The Fianna come from lines of passionate and fiery people with glory in their hearts and strength in their bodies. They play hard as they work hard and nothing is normally too much trouble. Remember to include their passions and crafts in your role play.

The Children of Gaia are often referred to as the Hippies of the Nation. Where this is true, try to come up with some things that have a draw on the softer style of this tribe. Remember however whilst it is about acceptance and understanding that this Tribe can be wholly explosive and can kick ass alongside any passionate Fianna or war ridden Fenrir. They understand brotherhood and they hold to the power of unity. 

I'm another title
Children of Gaia

Tribal Gifts

 

The inhabitants of the spirit world share their secrets with werewolves and other shapechangers. In accordance with pacts struck long ago, the spirits teach Gifts, magical abilities of many sorts, to the Garou. Tribe, breed and auspice all influence a spirit’s willingness to teach a particular Gift to a Garou; every community within the Garou Nation has its own secrets and connections.

There’s a story behind each Gift: A spirit bound itself to a pact to teach that Gift to Garou who meet a particular qualification. Storytellers and players should keep this in mind when characters use Gifts in play. See “Systems,” below, for ways the vital history of Gifts can matter in the course of a game.

Gifts do not come automatically or mechanically. Living spirits teach them, and when a Garou fails particularly impressively in his fundamental duties, the spirits can revoke their Gifts. The Gifts come to allow Garou to accomplish their assigned roles and tasks more thoroughly, not to do whatever seems like fun. Gifts are divided into three levels. Basic Gifts are available to cubs from the moment of their First Change, while Advanced Gifts are granted to those Garou who have done great deeds. A new Garou begins with one Basic Gift each from the lists for her breed, auspice and tribe. The player can spend freebie points to acquire more starting Gifts during character creation and can buy others after play begins with experience points.

Click on the tabs below to go to the Tribal Gift lists.

Glasswalker
Get of Fenris

The Glasswalkers tend to need some time in development in order to bridge the gap between the civil world that they seem to be closer to than the other tribes of the nation and then mixing in with garou life on septs and Caerns. Remember to keep your Glasswalker current and workable in both directions and make sure your concept is able to move without major issue or problems. A glasswalker who decided to never walk on a Sept again is not going to work in Game after all. 

The Norse kind of this tribe have a wide and varied selection of ancestry and heritage to look at in order for you to flesh out and grow your character from the page to a walking and talking being within the Hounds of Hell game. It is important to check the added locations of this tribe as they hold high place within the game. The Fenrir are not just meat headed rage machines, it is important to capture their culture and strength in other ways.

Glasswalker

The Norse kind of this tribe have a wide and varied selection of ancestry and heritage to look at in order for you to flesh out and grow your character from the page to a walking and talking being within the Hounds of Hell game. It is important to check the added locations of this tribe as they hold high place within the game. The Fenrir are not just meat headed rage machines, it is important to capture their culture and strength in other ways.

The Norse kind of this tribe have a wide and varied selection of ancestry and heritage to look at in order for you to flesh out and grow your character from the page to a walking and talking being within the Hounds of Hell game. It is important to check the added locations of this tribe as they hold high place within the game. The Fenrir are not just meat headed rage machines, it is important to capture their culture and strength in other ways.

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