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Get of Fenris Tribal Gifts

Halt the Coward’s Flight: You can slow a fleeing foe (though not a charging one), making it easier to catch. Spend one turn in concentration and make a Social Challenge (retest with Intimidation). If successful, the target’s speed is halved for the rest of the scene.

Basic Gifts

Razor Claws: You can sharpen your claws by raking them over stone or other hard surfaces. Spend one Rage and take one full turn to sharpen your claws. For the rest of the scene, your claw attacks inflict an additional level of damage.

Resist Pain: You can continue to act without suffering impairment from wounds. The wounds themselves must be treated and healed later; Resist Pain only blocks some of their effects. Spend one Willpower. No wound penalties apply for the rest of the scene or for one hour.

Snarl of the Predator: You emit a feral snarl to terrify opponents. Spend one full turn in preparation and make a Social Challenge (retest with Intimidation) against one or more targets. Those who fail suffer a one-Trait penalty on all challenges next turn, plus an additional Trait for each Mental Trait you spend.

Visage of Fenris: You loom larger and more formidable than usual, commanding respect from peers and fear from foes. Make a Social Challenge (retest with Intimidation) against one or more targets in the vicinity. To affect Garou of higher rank, spend one Mental Trait per Rank of difference: A Rank 1 Garou must win the Social Challenge and spend four Mental Traits to affect a Rank 5 Garou. Allies and peers see you as impressive and noble, and suffer a one-Trait penalty on Social Challenges against you. Enemies see you as particularly formidable, and suffer a one-Trait penalty

on attacking challenges. The Gift lasts for the rest of the scene.

Intermediate Gifts

Hero’s Stand: You draw on Gaia’s strength, fiiing yourself where you stand. You cannot retreat or move from the spot while Gaia’s power supports you. Make a Static Willpower Challenge against eight Traits. Success gives you two bonus Traits on all Physical Challenges. You may not be surprised, and all attacks are considered frontal. You may not move until all foes have been defeated or fled.

Might of Thor: You increase your strength tremendously, the better to slay your foes. Spend one Gnosis and one Rage and make a Static Willpower Challenge against eight Traits. Success doubles your Strength-related Physical Traits for one turn, plus an additional turn per Social Trait you spend. Afterward, you become substantially weakened: Halve your Physical Traits and Willpower until you rest for at least one hour.

Scream of Gaia: You cry out in a scream infused with Rage and echoes of Gaia's pain; it batters foes and can even knock them down. Spend one Gnosis and make a Rage Challenge. Everyone within 50 feet is knocked down and suffers one level of bashing damage, plus another for each Social Trait you spend. This manifests as a distinct shockwave that rips through the area.

Venom Blood: You transform your blood into a black, acidic bile that poisons all who come in contact with it. Spend one Rage and make a Physical Challenge (retest with Medicine). For the rest of the scene, anyone who comes in contact with your blood suffers a level of aggravated damage.

Advanced Gifts

Fenris' Bite: This Gift magnifies your bite, making it strong enough to mangle or even sever limbs. Spend one Rage and make a Physical Challenge (retest with Medicine). If it succeeds, your next bite attack on that target will (if the bite attack succeeds) mangle and disable a limb, inflicting an extra level of aggravated damage on top of any other damage the bite deals out. The limb is useless until the target can regenerate the damage; if the target is human or some other sort of being that lacks regenerative abilities, she becomes permanently disabled. After inflicting bite damage, make two Simple Tests. If the attacker wins both, the bite severs the limb completely. If the bite attack fails, the benefits of this Gift aren't held over for some future attack.

Horde of Valhalla: You may use this Gift only if you are in good standing with your tribal totem and in great need of help, as it calls directly on Fenris to send great wolves. Spend one or more Rage and/or Gnosis Traits and make a Static Social Challenge (retest with Animal Ken) against six Traits. If successful, one great wolf, equivalent to the wolves of the Great Hunt, appears from the Umbra per Rage or Gnosis Trait spent. The wolves remain for the rest of the scene. They have 6 Willpower, 7 Rage, 2 Gnosis, 18 Essence, and the Charms Materialize and Tracking.

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