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Supernatural Merits

 

 

 

Ancestral Mentor (1 Trait Merit)

A friend or relative from your past, perhaps a friend of an ancestor, guides you on your path. The Storyteller decides the exact powers. If it really exerts itself, it can materialize in the real world, however it usually contents itself to providing advice and company.

 

True Love (1 Trait Merit)

Even with all of the pain and suffering you see on a daily basis, you have found a true love that gives you strength topersevere. When the need arises you gain an extra Willpower Trait, known as a True Love Trait once per session. (These Traits are not cumulative and cannot be saved for use at a later date). However, your True Love may well need rescuing or help from time to time.

Medium (2 Trait Merit)

You do, in fact, hear dead people from across the Shroud. Ghosts follow you wherever you go and you can feel their presence at all times. So long as you are willing to barter with them, these Restless Dead will communicate with you for favors and information. 

 

Moon-Bound (2 Trait Merit)

You share a special tie to your auspice and benefit even more than usual when it is in its moon phase. When your moon is in the waxing phase, you receive a bonusTrait to all ties, though you are down one Trait during its waning phase (either determined by the Storyteller or the real world moon).

 

Luck (3 Trait Merit)

Maybe Gaia has someone looking after you; maybe you’re just that dam lucky. Whatever it is, you can make one retest per session on a failed challenge by bidding the Trait Lucky. The results of the second challenge always stand.

 

Natural Channel (3 Trait Merit)

For some reason, you find it easier to step sideways. You gain one free retest per session on stepping sideways. Further, spirits react more favorably to you because you’re so attuned to the Umbra. It doesn’t mean you can get away with murder, but the spirits are less likely to jump you the minute you step into the Umbra and more inclined to listen to you.

Supernatural Companion (3 Trait Merit)

You have a friend who’s not like the other kids - he happens to be a vampire, a wraith, achangelingorsomeother supernatural creature. You can call on him for aid, just as he will call on you (you are friends, right?). However, neither your sept nor his  elders will appreciate this if you’re found out (and slumming with a Leech is very bad news), and you can expect punishment if you’re caught. The Storyteller will create

your friend.

 

Resistant to Wyrm Emanations (6 Trait Merit)

Gaia grants you a hardiness against contaminations from the Wyrm. You get a free retest in challenges where Wyrm-taint is involved. This Merit also protects you from balefire, radiation and possession by Banes. It is very likely that you will be thrust to the frontlines, and otherwise expected to use your Gift “for the good of Gaia.” Don’t let the Bane bugs bite.

Silver Tolerance (7 Trait Merit)

Gaia has blessed you with the immunity to the inherent bane of Garou existence. Although the damage from silver weapons is still aggravated, you may test and, on a win or tie, have the ability to soak it with your regenerative facilities. Also, it takes a pair of silver items carried to cause you to lose one Gnosis.

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