




The Children of Gaia
"Peace" isn't a concept most people would link to a tribe of warrior-wolves, but the Children of Gaia see it as the cause for which they fight.
Description: The Western Concordiat seems unanimous in its hatred for the Weaver and Wyrm. The Children of Gaia alone stand against this. They know - or at least claim to know - that war is the creation of the Wyrm and strengthens the Wyrm. They desire to make peace, first among the 12 Tribes and then between the Garou and humanity. And then, who knows how far such an upswelling of good sentiment might go?
The Children suffer the slings and arrows of the other tribesfor their attitude, of course; epithets like “hippie” and “peacenik” are the least damaging things they run into. However, because the members of most tribes know that the Children do not really hold grudges against any of them and do genuinely wish to improve the rapport between the tribes, the others often turn to them to act as mediators. The Children of Gaia have the best relations with the Uktena and Wendigo of all the so-called Wyrmcomer Europeans.
However, these peace-loving Garou do have their breaking points, and their Rage can be frightening after being pent up for so long. They also understand that, as werewolves, sometimes they just need to “pop claws and go to town” for sanity’s sake. What they stress is that they look for good targets (like Wyrm-things) to vent their Rage on, rather than the wasteful destruction of another Garou.
The Children of Gaia are one of the most active tribes within homid society. They work as environmental activists, teachers, lobbyists and similar roles, trying to educate humanity to the danger of their actions. Where possible, they take direct action against the worst depredations of humanity, but since they are less likely than many other Garou to cause the Delirium in homids, they are the most useful working within homid society.
The Children are an unusually large tribe by Garou standards, and are as diverse as they are large. This is mostly because the Children of Gaia and their totem, Unicorn, welcome almost any werewolf to join the tribe. Males born to the Black Furies, the metis of many tribes, “weaklings” born to the Get of Fenris, lost cubs
Tribal Totem: Unicorn -- the mythical creature of purity, the touch of Unicorn's horn can heal any wound... or deal them out to the corrupt.
Advantage: As part of a tribe of skilled mediators and persuaders, you gain two additional Social Traits of your choice (choose two from Charismatic, Impressive, Manipulative, or synonyms). These may increase your total beyond the usual maximum for your Rank.
Drawback: our war-form inspires less terror in human witnesses, reducing the effect of the Delirium on them as if they had three additional Willpower. Their Delirium is reduced even if there are Garou of other tribes present in their war-forms. Ironically, this effect is a drawback because it makes it easier for you to damage the Veil. The Children believe this happens because they never participated in the Garou's Impergium of the human race, millennia ago.
Restrictions: None
Beginning Tribal Gifts: Mercy, Mother’s Touch, Resist Pain
Starting Willpower: Four
Wolf Form: Children of Gaia are shaded mostly with gray or brown, with a dappling of white. Lupus-form Children do not loom menacingly in the way that other tribes do; they instead give off an aura of calm and safety.
Organization: On the local level, the Children of Gaia operate by consensus, working together to forge solutions that are equitable to all involved (save minions of the Wyrm, who do not, contrary to the japes of other tribes, get a vote). At a Children of Gaia sept, the three leaders are the Voice of the Goddess (usually a veteran female), who acts as the policy-maker for the tribe; the Arm of the Goddess (usually a veteran male), who carries out the Voice’s decisions; and the Heart of the Goddess (a metis, or an elder beyond childbearing years), who acts as judge.
Habitat/Protectorate: The Children call no one place home; they travel to the places they are needed across the globe. They range from Calcutta to California. Their greatest concern is the welfare of humans subject to the depredations of the Wyrm; the Children of Gaia believe that they alone understand that the Wyrm will always take root in humans unless those humans are protected against it. Their Kinfolk tend to be unusually aware of social and environmental issues, and come from every nationality.