




Bone Gnawers
Scavengers and survivors of the streets, the Bone Gnawer's shared struggle to endure has forged their identity.
Description: If you asked the member of any other tribe which Garou are furthest from Gaia, fingers would unerringly point to the Bone Gnawers, who live in sewers, garbage dumps and slums in the greatest cities of the World of Darkness. But the Bone Gnawers know the truth. Gaia isn’t just in the virgin timberland or at the top of a craggy peak: Gaia is in the city, too. Unlike their cousins, the Bone Gnawers fight for Gaia every day. The Wyrm is at its strongest in the heart of great cities, and so it is there that Gaia is at Her weakest and in most need of defense.
The Bone Gnawers can’t help the material fact of their situations. They don’t have decent homes or much money; they live on the streets, alongside the homeless, the crazies, the muggers and the Wyrm-things. The Gnawers are self-reliant, though: They have found their own places of power amid the trash, and they can create fetishes and talens out of discarded junk. Social standing among the Bone Gnawers has very little to do with one’s wealth or combat prowess and everything to do with one’s ability to provide for those in need and combat the Wyrm in less obvious fashions. That isn’t to say that the Bone Gnawers can’t fight when they have to; the tribe’s totem spirit is rat. A Gnawer Ahroun fights as well as any other tribe’s warrior does, and he is entirely willing to fight dirty.
As a group, the Bone Gnawers are on moderately good terms with the Glass Walkers - though they surely do not travel in the same circles, each group has something the other can use. The Gnawers have an ear to the streets at just about all times, and the Walkers have nearly un- matched material resources. Most Red Talons and many Silver Fangs revile the Bone Gnawers, wishing that the tribe would just go away. Most of the other tribes grudgingly tolerate Rat’s adopted children, leaving them to fight heir war as they see fit.
Tribal Totem: Rat -- the ultimate survivor, Rat shows the tribe how to thrive in the dirty places of the cities, despite being unwanted.
Advantage: You are always well-connected to the goings-on of the cities. Once per session, you can gain one Influence Trait per Rank for the purposes of gathering information. You may not know any senators or CEOs yourself, but you know their janitors, their plumbers and their dry-cleaners.
Drawback: You're held in little regard, if not outright contempt, by the rest of Garou society. Take a one-Trait penalty on all Social Challenges with other Garou.
Restrictions: You get none of the Backgrounds Ancestors, Pure Breed or Resources. Those are for nobler sorts than you.
Beginning Tribal Gifts: Cooking, Scent of Sweet Honey, Tagalong
Starting Willpower: Four
Wolf Form: Bone Gnawers are mangy mutts; their coats usually exhibit the marks of their mixed background, showing two or three patterns and colors. They are often flea-bitten; small Bone Gnawers may try to pass themselves off as (big) stray dogs, but it is hard to conceal their lupine heritage.
Organization: Bone Gnawer society is not particularly organized. Wise elders are referred to as “Mother,” “Father,” “Grandmother” or “Grandfather,” but there is no Rite or ceremony that accompanies such a title: It happens when it happens. One of the best ways to get status among the Bone Gnawers is to accumulate useful cast-off items, the sorts of things that others might think are junk but that have a great deal of utility left in them. There is no global hierarchy among the Bone Gnawers; each must make his own way.
Habitat/Protectorate: The Bone Gnawers live in the poor parts of big cities; they see the occasional sacred place there and those innocents they find to be their charges. Their caerns can often be found in the least probable of settings: in the hearts of vast junkyards, condemned buildings, underground tunnels or the like. Bone Gnawers can be found patrolling the darkest streets of their home city; some have the defense of humans in mind while others aim to keep all humans away from their greatest prizes. While most werewolves think of the Gnawers as strictly urban, some of the tribe have more rural roots, living in the rural South and the Appalachians. Others speak of humble origins amid the poor of India and northern Africa or among migrant workers and dirt farmers. What the tribe truly shares is a connection with the downtrodden and disenfranchised who are found anywhere