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Kindred

 

Vampires are first and foremost solitary predators. A Kindred might go years or even decades without seeing another vampire, preferring to hunt in solitude or walk among a select group of mortals. Nonetheless, most Kindred choose or are forced to interact with their fellows at some point in their unlives; the movements of the Jyhad rarely leave even the most detached Kindred entirely untouched.

 

The society of the Damned is as structured as any mortal institution, if not more so. Numerous offices, titles and responsibilities circulate among the upper echelons of a city's Kindred, and these positions confer great power - albeit with an accompanying peril, as those who would shake the foundations of a Kindred power structure often come looking for obvious title-holders.

Society

The following societal tableaux apply primarily to Kindred of the sect known as the Camarilla. As the upholder of the Masquerade and preserver of the ancient traditions of power, the Camarilla sets the standard of vampiric interaction. Vampires may adhere to the Camarilla's model or defiantly deviate from it, but they cannot simply ignore it.

 

The Prince

For time out of mind, vampires followed Darwin's law: Only the strong survive. Those who had the mettle to seize power and the strength to hold it would rule, and so it was. Vampires styled themselves as warlords and nobles, controlling whatever territory they could hold, living in uneasy truce with their mortal and Cainite neighbors, and ever seeking to expand their holdings and herds. In the cities of the ancient world, this often proved disastrous, as vampires battled for trade and feeding grounds.

 

In the elder nights, the strongest vampire in each city or region claimed domain over it and used whatever means necessary to keep his control over it. As time went on, traditions sprang up around this claiming and controlling, and certain responsibilities were either tacitly assumed or forcibly taken by the one in power. The Camarilla set down and enforced these ideals over the centuries following the Renaissance. In 1743, a London anarch published a pamphlet decrying the elder society of Kindred, breaking the Masquerade in a most flamboyant manner. The Camarilla responded quickly, first by covering up the incident ("A most remarkable work of fantastical fiction!") and destroying the anarch, and then by formally acknowledging the position of prince. The office is still held by many vampires in these nights.

 

The prince is, to put it simply, the vampire who has enough power to hold domain over a city, codify the laws for that city and keep the peace. Such a position is typically held by an elder, for who but an elder has the necessary personal charisma and power to take and hold domain in a metropolis? In some small towns, younger vampires may be able to claim domain in the same way, but their claims are rarely respected by the coteries of the cities. On occasion, strange circumstances have placed younger vampires in a position to rule cities, but few such upstarts manage to hold their titles when the elders appear.

 

The title "prince" is simply that - a title given to formalize a role, whether that role is held by a man or a woman. There are no dynasties of vampires holding their cities for centuries on end, no hereditary ascensions. Sometimes a prince may be called by a title native to the land he rules, such as "baron," "sultan," "count" or a less formal title such as "boss." Kindred scholars tracing the origins of the term believe that it had its roots in the Dark Ages, in reference to the lord of the manor, becoming a solid term of address after the publishing of Machiavelli's The Prince.

 

A prince does not "reign" over a city. His role is more like that of an overseer or magistrate than that of a monarch. He is the judge who settles disputes between Kindred, the ultimate authority on the Traditions as they relate to his city, and the keeper of the peace. Above all, his concern is the Masquerade and its preservation. Whether this means he regularly scours his city for Sabbat or keeps a stranglehold on the wilder elements is up to him. Not every prince realizes or cares that his power is meant to be so informal; indeed, some demand that they be treated like the kings of old, holding "court" and requiring that their "subjects" within the domain attend them as they pass royal pronouncements. Such arrogance can rankle the populace, both disenfranchised youth and irritated elders.

 

The vampire denizens of a city owe their prince no oaths of loyalty or vassalage. Their obedience depends on their cowardice, and most princes make certain to have some means of reinforcing that cowardice. If a prince's rule is questioned or thwarted, he may call in force to maintain control. However, if there is not enough force for the problem, or he finds himself without allies, his reign ends.

 

Having followed the protocol demanded by the Traditions, most vampires ignore their prince, or give him half an ear at best to make sure they don't miss anything that might pertain to them. On the whole, Kindred have plenty of diversions to occupy themselves with besides listening to their "leader." Some elders, Inconnu and those in a position not to care (such as justicars) find princely announcements alternately amusing and arrogant, the blustering of a youngster still impressed with the gaudy trappings of power.

 

When all is said and done, however, the prince is nothing to brush off. A prince wields vast amounts of temporal power to achieve and maintain her position. Not only does she manage the Kindred affairs of a city, she usually has quite a bit of sway over mortal business. The police, the fire department, construction companies, hospitals, the mayor's office - all are extremely useful for putting down one's enemies or securing one's hold on a particular sphere of influence. If the prince wishes to squash a gang of particularly troublesome anarchs, she can have a construction company bulldoze their haven in the middle of the day. A Church-sponsored hunter operating out of a local cathedral may find the mayor's office calling to inquire about his church's tax-exempt status. Such influences usually capture the attention of those who might otherwise be inclined to thumb their noses at a prince. It is unwise to anger the one who could have your haven condemned by the zoning board or your phone line "accidentally" cut while a gas main is being dug.

 

 

Advantages of Princedom

 

Some vampires believe that only the insane or vain seek out the position of prince. After all, as the symbol of Cainite power in a city, the prince is the likeliest target for anarchs, Sabbat and other perils. Add to this the political squabbling and jockeying for position within a prince's "court," and perhaps the critics are right. However, princedom must come with advantages to entice even the lowest to dream, and it does in spades.

 

- Right to progeny - Only the prince may freely create progeny. Other vampires who wish to sire must first obtain his permission or risk the destruction of themselves and their new childer. The prince may deny a Kindred who has offended him permission to sire a childe; conversely, he may sire as he chooses, in order to have more loyal followers. Most princes are reluctant to allow their subjects to sire. This stems partly from paranoia, partly from simple space considerations; after all, an overcrowded city risks the Masquerade.

 

- Protection of the elders - The primogen generally support their prince so long as he maintains order, preserves the Masquerade, and protects the city during times of trouble, such as werewolf incursions or Sabbat attacks.

 

- Political power - Among the Camarilla, a prince can expect to be heard by most elders and enjoys greater status than the ruck and run of Kindred. In almost any gathering, he is typically accorded great respect.

 

- Control over domain and those who enter - Under the Fifth Tradition, the prince may extend his reign to those who enter his domain, which is the entire city or region. New vampire arrivals, whether travelers or hopeful residents, are expected by the same Tradition to present themselves to him. The prince may punish Kindred who fail to introduce themselves.

 

- Feeding - The prince may restrict or limit the feeding grounds of other vampires for any number of reasons, chief among them the preservation of the Masquerade. This most often affects where Kindred may feed (e.g., "Not in the red-light district" or "Avoid the Clermont Hotel") and from whom (e.g., "Clergy and children are forbidden"). Disobeying orders regarding feeding can be very dangerous, as the prince may punish violators on grounds of breaking the Masquerade.

 

- Domain over enemies - By the Sixth Tradition, the prince may call a blood hunt against those who cross her too many times. She may not destroy at will (the elders' protection can run out inconveniently if she oversteps her bounds), but if she determines her enemies to have broken one or more Traditions, she is perfectly within her rights to punish them. Naturally, what constitutes a violation of the Traditions can be stretched quite far in the name of power.

The Nightly Game

 

The powerplays and intrigues that swarm around any prince are rarely dull. When several elders jostle for greater position and access to the prince, unlife can get downright exciting. Each Cainite has her own way to attempt to sway her ruler to her side, whether through cajolery, flattery, trickery or even threats if the stakes are high enough. Through it all, the players practice studied disinterest in the whole messy business, but only a fool would believe it. Pushing matters to the point of a coup d'etat or abdication is ill advised - power vacuums can mean blood in the streets - but the elders play more than one game in the corridors of power.

 

Most princes are "advised" by a group of elders called the primogen. Collectively, the primogen can be considered among the most powerful vampires in a city, and can rival the prince for influence of the city's Kindred. Individually, however, they are either not as powerful as the prince himself or do not care to devote themselves to the duties of maintaining a city (beware these last, for if they become discontented, they can influence a coup by merely stretching). The primogen usually serve as check and balance against the power of the prince, while seeking to advance their own or their clan's agendas. The bickering of the primogen can bog down the simplest of decisions and cause as much or more trouble than a prince's highhanded pronouncements.

The struggle between and among prince and primogen is by no means the sole component of the Kindred's political game. The prince versus the elders, clan versus clan, elder versus neonate, traditionalist versus anarch - add in personal vendettas, revenge, greed, alliances and powermongering, and one has a very unsettled mix that can change from night to night.

 

 

Other Kindred of Importance

 

Over the centuries, certain positions have sprung up in the cities. Some assist the prince in keeping order; others began more as "vanity" positions, but became more solidified and codified as time went on.

 

- The Primogen - The primogen are the assembled elders of each clan in a city. Most often, each clan has a representative primogen, but in some cities a prince refuses to allow a given clan to place a member on this council of elders. In theory, primogen represent their clans among the political body of elders, but in practice the primogen are more often an "old vampires' club" and an incestuous nest of treachery and favor-currying. Primogen - the term refers to individual members as well as the collected body - convene at the prince's discretion. In cities with powerful or despotic princes, the primogen may he nothing more than a figurehead, while in other cities princes govern solely at the whim of the elder council.

 

It is worth noting that the prince is often not the primogen for his clan. Although some Kindred claim that having duplicate clans involved in the political structure weighs matters in favor of that clan, no one is really in a position to change it.

 

- The Sheriff- Most sheriffs are appointed by the prince and approved by the primogen. While the job description may vary from city to city, the sheriffs prime job is to be the prince's "enforcer," the vampire who hauls offenders into court, keeps order on the streets, and generally stands ready to assist with the "muscle" aspects of ruling. Sheriffs may select deputies, who occasionally require the prince's approval.

 

- The Harpies - These Kindred pride themselves on being the social managers of Elysium. They traffic in gossip and social maneuvering, and status is their coin. With the right or wrong word to a prince, they can make or break a vampire's place in the city. This position is rarely appointed outright; over time, those with the skills to be harpies tend to rise to the top. Most are unimpressed with displays of bluster and demonstrate remarkable insight into vampire nature. Bucking a harpy will assure one a place at the bottommost rung of the ladder of power for years to come.

 

- The Whip - Primogen occasionally keep whips as assistants. Not much different from the whips in mortal government, the whip's job is to goad and encourage discussion and decision-making during clan meetings, and to keep the clan updated on their primogen members' doings. Whips are selected by the primogen.

 

- The Seneschal - This is one position that many princes would like to do without, but which occasionally is necessary. One prince described the filling of this position to be akin to choosing which knife to put at her throat. A seneschal is meant to be a chamberlain, a second-in-command and an advisor to the prince. At any time, he may be asked to step into the prince's place if she leaves town on business, abdicates or is slain. Naturally, a prince wishes to have final authority on such an important position, and many have fought endlessly with their primogen over the subject. This is a dangerous position in more ways than one - familiarity with the subject can give one ideas...

 

- The Keeper of Elysium - The keeper is in charge of what goes on in Elysium. A Toreador wishing to display her latest work, a Tremere wanting to give a lecture, or a Brujah scheduling an open debate on princely policies - all must clear things with the keeper, who can cancel or approve an event on the grounds of preserving the Masquerade. The keeper is responsible for ensuring that mortals do not enter the area during Elysium and that events run smoothly. Most keepers are appointed by the prince, often with the stipulation that their appointment is conditional until their qualifications are assured.

 

- The Scourge -As the nights grow more and more violent and the cities fill with unknown Kindred, some princes have resurrected this ancient position. Essentially, the scourge patrols the borders of a princedom, seeking out and often destroying newcomers who have failed to present themselves. Caitiff, as well as the fledglings of the 13th, 14th and 15th generations, have much to fear from the scourge. In some cases, even vampires who have followed protocol fall victim to the scourge, as princes reflexively react to fears of overpopulation and espionage. A few scourges are Assamite assassins under contract to a prince.

A Vampire the Masquerade Chronicle

© 2023 by Mortis Nocturne.

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