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Salubri

 

 

 

Of all Cainites, the Salubri are perhaps the most misunderstood. Billed

as soul-eaters and infernalists, they are hunted wherever they go, cast out from

vampiric society and reviled as monsters among monsters. Few Salubri remain

in this age, for time and witch-hunts have conspired to destroy their past, their

elders and their hopes.

Long ago, it is said, the Salubri were a true clan, led by an enigmatic

Antediluvian. Somewhere in the past, their Antediluvian was destroyed and

diablerized, his power stolen; with his death came the breaking of the Salubri.

Once they were proud warriors and scholars in the Dark Ages, but with their

leader’s destruction they were forced to go underground, fleeing the persecution

of the other clans, who perceived them as dangerous. Even today, those

vampires who know of the Salubri consider them threats of the highest order,

and only a rare few will knowingly give a Salubri aid or shelter. The Tremere

in particular hold a special hatred for the Salubri, and they hunt them down

at the merest rumor.

In truth, the Salubri are a line of healers and pacifists. Their founder, before his diablerie, disseminated the knowledge of special studies that he learned in the mystical East. Through these practices, the Salubri discovered ways to mend both flesh and spirit. The development of such insights is believed to lead to the development of a third eye in each Salubri’s forehead, which most take pains to hide. Despite their persecution, the Salubri often remain gentle beings, concerned with the search for Golconda and the salvation of Kindred souls.

They are still vampires, though, and predators. Woe betide the errant Tremere or unsuspecting mortal who takes a Salubri for a fool or weakling. Salubri share a peculiar form of Embrace: Once the deed is done, the sire calls on the childe to diablerize her. None are certain where this practice came from; even the few Salubri asked aren’t entirely certain, although some believe it may have roots in an earlier time. Whatever the reason, the Tremere have been quick to add it to their arsenal of propaganda against the Salubri as infernalists.

 

Roleplaying Hints:

Within your veins is the blood that heals; within your mind is the wisdom of centuries; within your spirit is the door to salvation. Vampires may be damned by their state, but you — and anyone with strength of character — can rise above that curse, learning to moderate man and beast in an understanding of your true nature. Through your arts, you learn to sense the wounds of flesh and spirit, to close the rifts that people set in their hearts and to bring about the end to suffering.

 

 

Disciplines:

 

Auspex, Fortitude, Obeah

 

 

 

 

 

 

 

 

 

 

Advantage:

Salubri are almost all of powerful generation; only a few elders survived the purge of their clan from the Dark Ages, and since each childe

diablerizes her sire, there has been little thinning of the lineage. A Salubri receives two bonus Traits that she may put toward decreasing her generation. If  the Salubri does not wish to decrease her generation, however the bonus Traits may not be used for anything else.

 

Disadvantage:

The pacifistic nature of the Salubri precludes feeding on unwilling victims. A Salubri who takes blood from an unwilling or resisting

victim automatically loses one temporary Willpower Trait immediately, and he must make a Conscience/ Conviction Virtue Test with a difficulty of three Traits. Failing this test results in the usual loss of Humanity/ Path Traits. The Salubri are also a hunted clan, marked for death. Few neonates have heard of them, but those who hear about or actually meet a Salubri soon hear a litany of infernal crimes and accused misdeeds. The most dedicated enemies of the Salubri are the Tremere, who go out of their way to hunt and slay these vampires 

and who spread propaganda about the bloodline’s supposed misdeeds.

 

History:

The Salubri are the childer of Saulot, most beloved of Caine and the healer of the Kindred. Saulot was a mystic uncomfortable with his awakened beast and constantly questing to squelch it. In the interests of furthering this quest, and to tame the pains of the living and dead, Saulot Embraced the wise and the gentle to tend the pains of Caine and Seth's get. These childer, the Salubri, were revered as healers and peacemakers, unusually selfless for creatures more often defined by their greed.

Sometime in the era of the Second City, Saulot despaired of conquering his beast and fled to the unknown East to study underHindu gurus and the Great Arhat Xue (under the monicker Zao-lat, leaving a rather unflattering mark in the collective memory of Xue's conspecifics).  When he returned, he bore a third eye and new insight into the vampiric condition; his beast was quieted and he described his new condition as being in Golconda, named for the town where he finally achieved inner peace. The clan, revitalized by their ancestor's return, embraced the new discipline of Obeah and enhanced their abilities. It was at this time, with the adoption of Obeah, that the third eye became the mark of all Salubri, originally a sign of enlightenment, it eventually became a target.

Saulot's return was a joyous occasion, but what followed behind him was not - a hitherto unknown line of vampiric demon worshippers, the Baali, attacked the Second City. Saulot, normally relatively sedate, viewed the Baali as an abomination and encouraged active retaliation. To that end, one of his childer, named Samiel, discarded the path of healing and took up the sword. Samiel was the founder of a new Caste of Salubri, an order of warriors dedicated to overthrowing Baali and other forces of darkness.

Dark Ages

The Salubri were always rare. Saulot himself entered torpor sometime around the 1st century and only rarely resurfaced. Each caste was focused on its own particular purpose - hunting down demons or teaching Golconda, and given that the Salubri on the whole weren'tfond of being vampires, they didn't embrace many childer. Those that were were usually exceptional in some fashion.

All of this changed in 1133, when the mage Tremere found anddiablerized Saulot. The act, unheard of, was a desperate attempt by the new clan Tremere to acquire legitimacy by acquiring anAntediluvian of their own, but it nearly backfired. The Tremere, by committing the ultimate crime on the closest thing the damned had to a saint, only cemented their reputation as usurpers. The Tremere responded with a vicious propaganda campaign and cheap magic - the Salubri were never entirelytrusted anyway, the price of being too nice. And now with the Tremere offering real magical power and less pangs of conscience, certain clans were too willing to believe that maybe that whole soul-sucking thing was a bit more true than they originally thought. 

In less than a century, the Salubri were no longer the rare and precious Unicorns, but now feared soul-devouring horrors. An amazing feat, the Tremere campaign, as if another hand was behind it.

The Tremere coupled propaganda with terror; Tremere himself went into torpor shortly after draining Saulot, and the Council of Sevenneeded to boost their own power, preferably by diablerizing Salubrimethuselahs. This continued throughout the 12th century, ending with the capture and diablerie of Mokur by Etrius. Mokur's death meant the death of the last of the Salubri elders, and the clan slowly withered on the vine.

Victorian Age:

During these times the clan was thought to be dead and gone, but at the end of the period their numbers seemed to be increasing due to the fact that some of the Salubri became antitribu and joined the Sabbat in order to destroy the Baali and the Tremere to get revenge for their acts against the clan.

The remaining pure Salubri found that the spirit of the age allowed them to find allies among the Kine, who searched for spiritual answers and were willing to overlook their peculiarities. The development of new technologies, such as the telegraph, also allowed the remaining Salubri to coordinate their unlives in more efficient ways, exchanging knowledge and informing them about new developments.

Final Nights:

In the twentieth century, the Salubri have all but died out, with only seven rumoured to be active (as well as a few hidden ones, such as Mahtiel), though this rumour is also believed by some to have been started by the Salubri themselves (in order to hide their true numbers, whether they be lower or higher than the rumoured seven). The main clan is now exceeded by bloodlines, including the Nkulu Zao of Africa and the Wu Zao of Asia.  The Salubri, if they are known at all, are reviled for their strange and frightening soul-devouring powers.

And then something even stranger and more frightening happens. Salubri antitribu; the Sabbat accepts into its ranks the childer of Adonai. These warriors are consumed by the need for vengeance, and are creatures of rage, dubbed Furies by their Sabbat compatriots. They are not honorable creatures, but rather bitter knights driven to destroy the Tremere and seeking vengeance for their founder's destruction.

 

Organization:

The Salubri don't have much of an organization in the Final Nights. There aren't enough of them for them to have one. When Salubri do meet, it tends to be on the instruction of their sires — the dying wish of a given Cyclops to her childe might be to seek out another member of the bloodline and deliver a message or pay respects.

Things were different before Saulot's death. At that time, the Healers had a loose community of equals, largely distinguished by progress on the path to Golconda. The Warriors, however, were distinguished by a ritual called the blooding; it was in this ritual that a warrior was truly consecrated and took an angelic name to indicate their purpose and path. The blooding also granted special powers; however, with the effective extermination of the warrior caste, the Code of Samiel was lost, and the antitribu of the modern age show no knowledge of it.

 

Cultures:

Again, there aren't enough of them to have a culture. What little there is has mostly focused around Golconda lore. Salubri believe that vampiric existence is torment from which Golconda or death is the only escape. Consequently, the modern Salubri would embrace, teach a childe the basics of the route, leave clues for the childe to follow to achieve Golconda, and then have their childe diablerize them. One side effect of this is that Salubri are all relatively low generation. Normal Salubri start out as 8th generation by default. Even the antitribu usually have a couple of dots in the background.

 

Salubri - Antitribu

The Salubri antitribu of the Sabbat are not the quiet, contemplative Kindred that seek Golconda in persecuted exile. No, these Kindred call themselves “Furies,” and they seek the blood of the Camarilla vampires — the Tremere especially — with a venomous passion. In nights past, as mentioned in the Salubri spread , the Clan contained both healers and warriors. And now, in the modern nights, the warriors have reemerged — and stand to be counted with the Sabbat. The Salubri antitribu are devoted to the cause of killing Camarilla vampires, but not necessarily to other Sabbat agendas.

They take part in the ritae of the Sect, and they share their blood, but what truly fires them up is the chance to invade Camarilla territory and burn some Tremere. If the ancient rumors of the Salubri warriors being honorable knights are true, then times have indeed changed. These Kindred do not know “honorable combat” from “IED”. They just want to watch their enemies crumble to dust.

In the Final Nights, Obeah and Valeren are treated as different Disciplines - the antitribu learn Valeren, and the Salubri learn Obeah. Also, the Furies clan weakness is slightly different; they receive nourishment from blood taken either by force or during a frenzy.

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