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Basic Gifts

 

Call to Duty

Call a Specific Spirit

Required: You know the name of a local, non-hostile spirit

Challenge: static Social vs. the spirit

Retest: Leadership

Effect: By invoking the name of a local, non-hostile spirit (which you must have learned by some other means), you summon it to appear. You may give it a single command, which it obeys to the best of its ability; once this is done, the spirit is free to leave.

Call All Spirits Within a Mile

Cost: Two Gnosis

Effect: Without even knowing their names, you summon all non-hostile spirits within one mile to aid or protect you.

King of the Beasts

Required: An animal within 100 feet

Frequency: You may affect only one animal at a time

Challenge: static Social vs. three Traits for a wolf you're related to, six Traits for an animal you care for, eight Traits for an unfamiliar animal, or ten Traits for an unfriendly animal

Retest: Animal Ken

Effect: You exert a mystic dominance over the target animal, winning its loyalty instantly. It will follow your orders unconditionally.

Ma'at's Feather

Required: This gift can only be used upon a dead Garou

Challenge: Static Gnostic Challenge vs the deceased's former Gnosis Rating

Retest: Occult

Effect: By using this gift the Philodox is able to determine if a Garou died in service to Gaia, or if they had fallen to the Wyrm before they died. This gift does not determine how the dead Garou betrayed Gaia, only whether or not they did.

 

 

Moon Lore

Challenge: static Mental vs. six Traits

Retest: Primal Urge

Followup Cost: optionally, one Mental Trait

Effect: You learn the phase of the moon under which a nearby target person was born. If you spent the Mental Trait, you also learn weather the moon was waxing or waning at the time.

 

Omen of Truth

Activation Time: One minute

Cost: One Gnosis

Challenge: Mental vs. difficulty based on environmental cues: 15 Traits in an empty room, 11 Traits in a city, 8 Traits in the wilderness

Retest: Enigmas

Effect: You have a supernatural ability to glean answers from your physical environment. After a minute of study, a hint to an answer you seek comes to your attention (provided, naturally, by the Storyteller).

 

Realm Wisdom

Required: You are in an Umbral realm or zone.

Initial Cost: One Gnosis

Challenge: Mental vs. Storyteller difficulty (based on obscurity of Umbral Realm)

Retest: Law

Followup Cost: 0-5 Mental Traits

Effect: Your Philodox nature attunes to the fundamental rules governing the local umbral realm or zone. The Storyteller tells you one relevant fact about the laws here, plus an additional relevant fact for each Mental Trait you spent.

 

Resist Pain

Activation Time: At will (Reflexively)

Cost: One Willpower

Effect: You push on through the pain of injury with superhuman resilience. You stop suffering wound penalties for the duration of this Gift.

Duration: One Scene or Hour

 

Scent of the True Form

Challenge: automatic success against Garou; otherwise, static Mental vs. 6 Traits for most creatures, 8 Traits for vampires, changelings and fera, or 10 Traits for fomori and mages

Retest: Primal Urge

Effect: Through a combination of scent and other mystical cues, you determine a target's true supernatural nature. You learn whether they are a werewolf, vampire, fomori or the like.

 

Strength of Purpose

Frequency: Once per game session

Challenge: extended Physical vs. 11 Traits

Retest: Rituals

Effect: You renew your determination by performing a ritualistic reminder of your role in your pack, your tribe and your world. For each success you achieve in the challenge, you regain one Trait of spent Willpower. This Gift cannot grant Willpower over your maximum rating.

 

Truth of Gaia

Challenge: Mental vs. target

Retest: Empathy

Effect: You hear the ring of truth and deception in the words of others. If you win the challenge, you can tell if the target has deliberately lied to you. The gift cannot detect lies that the target actually believes -- misinformation and altered memories foil this gift.

 

Intermediate Gifts

 

Divided Heart

Challenge: Social vs. 11 Traits

Retest: Primal Urge

Followup Cost: 1-5 Social Traits

Effect: When another Garou's Rage threatens to overwhelm her better judgment, you can step in and enforce a division between Rage and reason. For the duration, your target may ignore the usual dangers of having her Rage exceed her Willpower.

Duration: Five minutes per Social Trait spent

 

Power of the Ways

Frequency: May only be used to regain each temper once per game session

Challenge: extended Willpower vs. 5 Traits

Retest: Rituals

Effect: You draw upon the ephemera of the Umbra. For each success you achieve in the challenge, you regain one Trait of the chosen spent temper (Rage, Gnosis, or Willpower). This Gift cannot grant points over your maximum rating.

 

Reality's Path

Challenge: Mental Challenge vs. 11 Traits

Retest: Enigmas

Followup Cost: optionally, three Mental Traits

Effect: Your ear is now attuned to the true ring of reality; you determine whether words your target believes to be true are actually true, regardless of the target's beliefs. Success tells you if your target is speaking an unintentional falsehood; by spending three Mental Traits, you can tell whether someone deliberately misinformed them.

 

Roll Over

Frequency: This gift is specially subject to the five-minute rule (i.e., if it fails, you cannot attempt it against the same target until five in-game minutes have passed).

Challenge: Willpower vs. target, and possible Rage vs. target.

Retest: Intimidation, and possible Primal urge.

Effect: Bearing down on your target with an irresistible force of will, you compel them to submit. For the duration, your target may take no action other than submission to you unless they are directly endangered.

If the target is in frenzy, there may be a follow-up Rage-based challenge (using current Rage) to pull the target out of frenzy. The only retest that can be used is Primal urge, representing the primal dominance.

Duration: One scene or hour

 

Scent of Beyond

Required: You are familiar with the area you want to sense

Challenge: static Mental vs. six to fifteen Traits, depending on your familiarity with the place

Retest: Enigmas

Effect: You can extend your senses to any place you are familiar with. You perceive that area as if you're standing in the middle of it. While your senses are extended this way, you become totally unaware of what is happening in your actual physical vicinity.

Duration: Up to one scene; you may end it at will

 

Sense Balance

Required: The Garou must be focused and at peace (thus it cannot be used while in combat, or while the Philodox is exhausted)

Cost: One Gnosis

Challenge: Static Mental Challenge vs 12 traits

Retest: Enigmas

Effect: By focusing on a target (which can be an area, person, or inanimate objects) and succeeding on the mental challenge, the Philodox becomes innately aware of an imbalance in the Triatic Forces. Wyrm manifestations feel dense and oily, Weaver presence feels cold and unyielding, and Wyld energies feel warm and trembling.

Weak Arm

Activation Time: One turn

Frequency: Once per scene per target

Challenge: Mental vs. target

Retest: Brawl

Followup Cost: 0-5 Mental Traits

Effect: By studying your target's fighting style for a turn, you gain valuable insights regarding how best to attack them. Your attacks against the target gains bonus Traits equal to one plus the number of Mental Traits you spent.

Duration: One scene or combat, whichever ends first.

 

Wisdom of the Ancient Ways

Activation Time: One turn

Challenge: Gnosis vs. 9 Traits (minus one Trait per level of Ancestors you have)

Retest: Occult

Followup Cost: 1 or 2 Mental Traits

Effect: Through a moment of meditation, you reach out for answers to the Garou who have gone before, be they your own ancestors or other warriors of yore. You recall their memories or summon up ancient lore. Ask the Storyteller for the information you seek: if you spend one Mental Trait it is clear but broad information, while if you spend two Traits the information is detailed and specific.

 

Advanced Gifts

 

Geas

Frequency: A target may labor beneath only one geas. Geases after the first one will fail until such a point as the first geas is fulfilled.

Cost: One Gnosis

Challenge: Social vs. target; or, vs. highest Social among all members of the target pack or family

Retest: Leadership

Effect: You lay a mystically binding oath over a target or group or targets. The requirements of this oath may not override basic self-preservation, but it has significant leeway otherwise. The target or targets are compelled to obey the oath until an assigned task is completed -- or until another use of Geas cancels the compulsion.

Duration: Until the task is completed, or until Geas is used to cancel the compulsion

 

Soul's Guilt

Activation Time: One turn

Challenge: Mental vs. target

Retest: Empathy

Effect: You can now see into the heart of your subjects, determining what guilt they hide. Success allows you to tell if the subject is feeling guilty about anything, and how intense that feeling is.

 

Take the True form

Challenge: Social vs. target

Retest: Primal Urge

Effect: At your command, your target must forgo all shapeshifting. They instantly assume their natural form (breed form, for Garou and other Fera; human, for shapeshifting vampires) and they cannot use any further shapeshifting powers for the duration.

Duration: One scene

 

Wall of Granite

Frequency: Once per scene

Required: You are in contact with earth or stone

Cost: One Gnosis

Effect: Calling on the strong bond between the Philodox auspice and earth elementals, you summon a moving barrier of stone to protect you. A wall nine feet tall, six feet wide and three feet thick emerges from the earth to protect you, moving automatically to guard you from all angles. It absorbs fifteen Health Levels of damage before being destroyed.

Armor Type: Barrier

Duration: One scene, or until destroyed or dismissed

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