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Basic Gifts

 

Burrow

Required: You must be in Crinos, Hispo or Lupus form.

Challenge: Physical vs. difficulty based on substance being burrowed through (six Traits for mud, fifteen for solid rock)

Retest: Athletics

Followup Cost: 0 to 5 Physical Traits

Effect: You dig a tunnel through the earth at remarkable speed. The tunnel is just big enough for you to crawl through, traveling one yard (one step), plus one for each additional Physical Trait you spend. The tunnel naturally collapses given time, but until that happens, others can follow you if they can fit. You cannot dig through metal or reinforced materials.

Duration: Until the composition of the substance you're burrowing through changes

Create Element

Cost: One Gnosis

Challenge: automatic if you're not trying to do damage; otherwise, Mental vs. target's Physical

Retest: Occult (you); appropriate combat retest (them)

Effect: This Gift lets you create a small amount of air, earth, fire, or water -- 10 pounds of the element per current Gnosis Trait you have, up to a maximum of 100 pounds. You can create the element anywhere within 60 feet. To create something like a burst of fire on a target, you must also win the specified Mental challenge. Fire does one level of Aggravated damage per current Gnosis trait, up to a maximum of three levels. This Gift creates pure, platonic elements -- no specialized forms like poison gas or precious metals.

 

Curse of Hatred

Frequency: Once per target per scene

Cost: One Gnosis

Challenge: Social vs. target

Retest: Expression

Effect: You project into an opponent all the hate and bitterness you've built up through your Metis upbringing, demoralizing them. Your target loses two Willpower Traits and two Rage Traits.

 

Primal Anger

Frequency: Once per scene

Cost: One or more of your natural Health Levels (mark off as Aggravated damage)

Effect: You channel the abuse you have suffered as one of the Metis breed, mortifying your own flesh to gain Rage. You gain two Rage for each Health level you sacrifice. This Rage may take you over your permanent rating.

 

Sense Wyrm

Challenge: Mental vs. Storyteller difficulty based on intensity of Wyrm influence (high intensity is low difficulty, low intensity is high difficulty)

Retest: Occult or Investigation

Effect: A mystical sense not unlike a scent tells you whether the Wyrm has corrupted anything in the area. This "Wyrm-Taint" may mean there is an enemy nearby, or it may simply mean that an innocent bystander ate Wyrm-manufactured food or works at a spite-filled office.

 

Shed

Required: A form with fur - Crinos, Hispo or Lupus

Activation Time: Always on (in furred forms)

Effect: Releasing a coat of fur, you become difficult to keep hold of. You have an additional Quick x3 Traits for use in a Physical Challenge to escape a grapple.

Duration: One challenge

 

Intermediate Gifts

 

Badger's Heart

Cost: One Gnosis

Challenge: Willpower vs. Target

Retest: Primal Urge

Followup Cost: 1-5 Mental Traits

Effect: You force a target to burn through their Rage twice as fast. The target must spend two Rage in order to gain the effect of spending one. They may spend up to ten Rage a turn for the purposes of meeting this increased cost.

Duration: One turn, plus one per Mental Trait spent

 

Eyes of the Cat

Activation Time: At will

Effect: Your eyes take on an eerie green glow that allows you to see in complete darkness. This Gift eliminates all penalties you would take from darkness.

 

Gift of the Porcupine

Required: Crinos, Hispo or Lupus form

Cost: One Gnosis

Effect: A porcupine-spirit has taught you to shape your fur into long, sharp quills. Anyone you grapple, pin or tackle suffers a level of Aggravated damage. Anyone who strikes you with bare flesh suffers damage as if they'd struck themselves (maximum three). The attacker may avoid this drawback by bidding two additional traits to avoid the quills when striking. (The extra bid is not itself a called shot.)

Duration: One Scene or Hour (may be dismissed at will)

 

Grovel

Cost: One Gnosis

Challenge: Social Challenge vs. target Garou

Retest: Subterfuge

Effect: You grovel before another Garou, triggering their wolf reflex to accept your surrender. The Garou attacking you must back off, ending their attacks. This isn't a particularly glorious gift to use, and sometimes stories to that effect begin to circulate at the next moot.

Duration: One Scene or Hour, or until you make a move against your target

 

Mental Speech

Required: Know your target personally, or have something that belongs to them; the target is less than 10 miles away per current Gnosis you have

Cost: One Willpower

Challenge: Social Challenge vs. Target

Retest: Empathy

Effect: You establish a telepathic link with a target, wherever they are within the Gift's range. You can communicate, even using Social Abilities like Intimidation, but you can't read their mind.

Duration: One Scene or Hour

 

Shell

Effect: You wall in your mind and emotions, protecting yourself from psychic harm and cutting off access to your own instincts. Once you activate this Gift, you cannot Frenzy and you become immune to mind-altering powers and magic. (Examples of gifts that alter the mind are Roll Over, Mastery, and Head Games; other powers include vampiric Dominate and the Mind sphere.) You are also, however, unable to use Rage; you act last in the initiative order; and you cannot initiate Empathy or Primal-Urge challenges (with the exception of crossing the Gauntlet and activating Fetishes and Talens).

Duration: As long as desired

 

Splintered Claw

Activation Time: At will, immediately upon making a successful claw attack that deals at least one damage

Cost: One Rage, and you take one Lethal damage to your natural Health Levels

Effect: Your claws shatter inside the wound you dealt your foe. The damage they took from your claw strike can't be healed by any means until they remove the shrapnel from the wound, which takes one action. The one Lethal damage you take represents damage to your claws; until you heal that Lethal (which you may do by the usual means) you have no claws.

Duration: Until someone spends one action digging the shrapnel from the wound

 

Wither Limb

Cost: One Gnosis

Challenge: Willpower Challenge vs. target

Retest: Occult

Effect: You lash out with your hostility given spiritual force, catching an opponent's limb of your choice and forcing it to twist, degenerate and wither. Your target takes a two-Trait penalty to all Quick challenges (and synonyms); if you chose to target a leg, they can only move at half their usual speed. If the target has regenerative powers, they can heal this effect after the scene or hour; otherwise, the damage is permanent

Duration: One Scene or Hour for targets who can regenerate; permanent for targets who can't

 

Advanced Gifts

 

Madness

Cost: One Gnosis

Challenge: Social vs. target

Retest: Empathy

Effect: Many metis are cursed by Gaia with infirm minds, and now you can thrust that infirmity upon others. Your target gains an active Derangement for one day, during which time you can control the intensity of the madness at will -- giving lucidity in one moment and plunging them back into psychosis the next. Your target always suffers at least a one-Trait penalty to all tasks requiring concentration, with more penalties at Storyteller discretion. Even after the day is over and the madness ends, memories of their time unhinged will haunt the target long afterward.

Duration: One day

 

Totem Gift

Cost: 1 to 4 Gnosis (one for a Gaffling, two for a Jaggling, three for an avatar, four for a Totem Incarna)

Effect: You channel your lifetime living among the Garou Nation into a request for the aid of your Tribal Totem. The amount of aid you recieve depends on the cost you pay, and on the nature of your Totem. Rat might send a swarm of his Gafflings to overwhelm an enemy, where Thunder might strike your foes with lightning and hail from the heavens; regardless, the results are usually spectacular.

 

Umbral Body

Cost: One Gnosis

Effect: Metis are creatures of two worlds and of neither; this Gift makes that metaphor literal. Parts of your body can escape attacks by flickering into other realities. You never need to devote an action to dodging (so you can always dodge as passive resistance in combat), and you gain a free retest on all Dodge-related Challenges.

Duration: Scene or Hour

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