


WASTELANDS
A World of Darkness Chronicle

















Basic Gifts
Burrow
Required: You must be in Crinos, Hispo or Lupus form.
Challenge: Physical vs. difficulty based on substance being burrowed through (six Traits for mud, fifteen for solid rock)
Retest: Athletics
Followup Cost: 0 to 5 Physical Traits
Effect: You dig a tunnel through the earth at remarkable speed. The tunnel is just big enough for you to crawl through, traveling one yard (one step), plus one for each additional Physical Trait you spend. The tunnel naturally collapses given time, but until that happens, others can follow you if they can fit. You cannot dig through metal or reinforced materials.
Duration: Until the composition of the substance you're burrowing through changes

Create Element
Cost: One Gnosis
Challenge: automatic if you're not trying to do damage; otherwise, Mental vs. target's Physical
Retest: Occult (you); appropriate combat retest (them)
Effect: This Gift lets you create a small amount of air, earth, fire, or water -- 10 pounds of the element per current Gnosis Trait you have, up to a maximum of 100 pounds. You can create the element anywhere within 60 feet. To create something like a burst of fire on a target, you must also win the specified Mental challenge. Fire does one level of Aggravated damage per current Gnosis trait, up to a maximum of three levels. This Gift creates pure, platonic elements -- no specialized forms like poison gas or precious metals.
Curse of Hatred
Frequency: Once per target per scene
Cost: One Gnosis
Challenge: Social vs. target
Retest: Expression
Effect: You project into an opponent all the hate and bitterness you've built up through your Metis upbringing, demoralizing them. Your target loses two Willpower Traits and two Rage Traits.
Primal Anger
Frequency: Once per scene
Cost: One or more of your natural Health Levels (mark off as Aggravated damage)
Effect: You channel the abuse you have suffered as one of the Metis breed, mortifying your own flesh to gain Rage. You gain two Rage for each Health level you sacrifice. This Rage may take you over your permanent rating.
Sense Wyrm
Challenge: Mental vs. Storyteller difficulty based on intensity of Wyrm influence (high intensity is low difficulty, low intensity is high difficulty)
Retest: Occult or Investigation
Effect: A mystical sense not unlike a scent tells you whether the Wyrm has corrupted anything in the area. This "Wyrm-Taint" may mean there is an enemy nearby, or it may simply mean that an innocent bystander ate Wyrm-manufactured food or works at a spite-filled office.
Shed
Required: A form with fur - Crinos, Hispo or Lupus
Activation Time: Always on (in furred forms)
Effect: Releasing a coat of fur, you become difficult to keep hold of. You have an additional Quick x3 Traits for use in a Physical Challenge to escape a grapple.
Duration: One challenge
Intermediate Gifts
Badger's Heart
Cost: One Gnosis
Challenge: Willpower vs. Target
Retest: Primal Urge
Followup Cost: 1-5 Mental Traits
Effect: You force a target to burn through their Rage twice as fast. The target must spend two Rage in order to gain the effect of spending one. They may spend up to ten Rage a turn for the purposes of meeting this increased cost.
Duration: One turn, plus one per Mental Trait spent
Eyes of the Cat
Activation Time: At will
Effect: Your eyes take on an eerie green glow that allows you to see in complete darkness. This Gift eliminates all penalties you would take from darkness.
Gift of the Porcupine
Required: Crinos, Hispo or Lupus form
Cost: One Gnosis
Effect: A porcupine-spirit has taught you to shape your fur into long, sharp quills. Anyone you grapple, pin or tackle suffers a level of Aggravated damage. Anyone who strikes you with bare flesh suffers damage as if they'd struck themselves (maximum three). The attacker may avoid this drawback by bidding two additional traits to avoid the quills when striking. (The extra bid is not itself a called shot.)
Duration: One Scene or Hour (may be dismissed at will)
Grovel
Cost: One Gnosis
Challenge: Social Challenge vs. target Garou
Retest: Subterfuge
Effect: You grovel before another Garou, triggering their wolf reflex to accept your surrender. The Garou attacking you must back off, ending their attacks. This isn't a particularly glorious gift to use, and sometimes stories to that effect begin to circulate at the next moot.
Duration: One Scene or Hour, or until you make a move against your target
Mental Speech
Required: Know your target personally, or have something that belongs to them; the target is less than 10 miles away per current Gnosis you have
Cost: One Willpower
Challenge: Social Challenge vs. Target
Retest: Empathy
Effect: You establish a telepathic link with a target, wherever they are within the Gift's range. You can communicate, even using Social Abilities like Intimidation, but you can't read their mind.
Duration: One Scene or Hour
Shell
Effect: You wall in your mind and emotions, protecting yourself from psychic harm and cutting off access to your own instincts. Once you activate this Gift, you cannot Frenzy and you become immune to mind-altering powers and magic. (Examples of gifts that alter the mind are Roll Over, Mastery, and Head Games; other powers include vampiric Dominate and the Mind sphere.) You are also, however, unable to use Rage; you act last in the initiative order; and you cannot initiate Empathy or Primal-Urge challenges (with the exception of crossing the Gauntlet and activating Fetishes and Talens).
Duration: As long as desired
Splintered Claw
Activation Time: At will, immediately upon making a successful claw attack that deals at least one damage
Cost: One Rage, and you take one Lethal damage to your natural Health Levels
Effect: Your claws shatter inside the wound you dealt your foe. The damage they took from your claw strike can't be healed by any means until they remove the shrapnel from the wound, which takes one action. The one Lethal damage you take represents damage to your claws; until you heal that Lethal (which you may do by the usual means) you have no claws.
Duration: Until someone spends one action digging the shrapnel from the wound
Wither Limb
Cost: One Gnosis
Challenge: Willpower Challenge vs. target
Retest: Occult
Effect: You lash out with your hostility given spiritual force, catching an opponent's limb of your choice and forcing it to twist, degenerate and wither. Your target takes a two-Trait penalty to all Quick challenges (and synonyms); if you chose to target a leg, they can only move at half their usual speed. If the target has regenerative powers, they can heal this effect after the scene or hour; otherwise, the damage is permanent
Duration: One Scene or Hour for targets who can regenerate; permanent for targets who can't
Advanced Gifts
Madness
Cost: One Gnosis
Challenge: Social vs. target
Retest: Empathy
Effect: Many metis are cursed by Gaia with infirm minds, and now you can thrust that infirmity upon others. Your target gains an active Derangement for one day, during which time you can control the intensity of the madness at will -- giving lucidity in one moment and plunging them back into psychosis the next. Your target always suffers at least a one-Trait penalty to all tasks requiring concentration, with more penalties at Storyteller discretion. Even after the day is over and the madness ends, memories of their time unhinged will haunt the target long afterward.
Duration: One day
Totem Gift
Cost: 1 to 4 Gnosis (one for a Gaffling, two for a Jaggling, three for an avatar, four for a Totem Incarna)
Effect: You channel your lifetime living among the Garou Nation into a request for the aid of your Tribal Totem. The amount of aid you recieve depends on the cost you pay, and on the nature of your Totem. Rat might send a swarm of his Gafflings to overwhelm an enemy, where Thunder might strike your foes with lightning and hail from the heavens; regardless, the results are usually spectacular.
Umbral Body
Cost: One Gnosis
Effect: Metis are creatures of two worlds and of neither; this Gift makes that metaphor literal. Parts of your body can escape attacks by flickering into other realities. You never need to devote an action to dodging (so you can always dodge as passive resistance in combat), and you gain a free retest on all Dodge-related Challenges.
Duration: Scene or Hour