


WASTELANDS
A World of Darkness Chronicle

















Basic Gifts
Calm
Initial Cost: One Gnosis
Challenge: Social vs. target
Retest: Empathy
Followup Cost: 0-5 Mental Traits
Effect: You soothe another's anger. If they are in a Frenzy provoked by anything except Rage-healing, they immediately regain control, leaving Frenzy. Otherwise, they lose Rage instead -- one Rage plus one for each Mental Trait you spent, up to a limit of half their current Rage (round in the target's favor). You have to choose the Mental Traits you spend without necessarily knowing how many Rage your target will lose; extra Mental Traits you spent have no effect.

Domestic Seeming
Required: You're in Lupus shape
Cost: One Willpower
Effect: Seeing a wolf incites unwarranted alarm or interest from humans, so this Gift provides a gentle disguise. Others see you not as a wolf, but as a large domestic dog breed like a husky or malamute. Supernatural creatures can attempt to see through this disguise with a Mental Challenge.
Duration: One Scene or Hour
Jam Weapon
Cost: One Gnosis
Challenge: Social vs. target
Retest: Repair
Effect: You mystically peace-bind every mundane, man-made weapon that your target carries; they all simply stop having any ability to deal damage. This has no effect on Fetish weapons.
Duration: One Scene or Hour
Luna’s Armor
Frequency: Once per scene
Cost: One Gnosis
Effect: You invoke Luna's light to protect you from your enemies' attacks. You gain a number of Armor levels equal to your Rank plus one. While this Armor is intact, you do not take additional damage from silver weapons.
Armor Type: Barrier
Duration: Until the end of the scene, or until destroyed by damage.
Mercy
Cost: One Gnosis
Effect: Unicorn blesses you with the ability to fight to your fullest without risk of truly damaging your foes. All damage you inflict unarmed becomes bashing damage. Your claws and teeth tear open your opponents' flesh -- which then immediately seals up bloodlessly into bruises.
Duration: One Scene or Hour
Mule’s Bane
To Learn: You must be Metis to purchase this gift.
Cost: One Gnosis
Challenge: Physical vs. target
Retest: Expression
Followup Cost: 0-5 Social Traits
Effect: You share the curse Gaia laid upon you with another unlucky individual. They gain your Metis deformity for the duration. (You don't lose it, though.)
Duration: One turn, plus one per Social Trait spent
Resist Pain
Activation Time: At will (Reflexively)
Cost: One Willpower
Effect: You push on through the pain of injury with superhuman resilience. You stop suffering wound penalties for the duration of this Gift.
Duration: One Scene or Hour
Stinging Blows
Cost: One Rage
Effect: Your attacks land with wicked, wasp-like stings. For the entire duration of this gift, anyone you successfully attack must succeed in a static Willpower challenge (difficulty 9 Traits, retest Survival) or else turn on you and attack only you until they're attacked by someone else.
Duration: One Scene or Hour
Swallow Rage
Required: You have just failed a Frenzy test
Activation Time: At will
Challenge: Rage vs. five Traits
Retest: Primal Urge
Effect: You stop yourself short of flying into a deadly rage, instead turning your anger on yourself. You must instantly lose a number of Rage that will drop your total below your current Willpower. Then take a number of levels in Lethal damage equal to the Rage you lost. You are immune to further Frenzy tests for the duration.
Duration: One Scene or Hour
Water Conning
Required: Touch the water with your head or your hand.
Challenge: Mental vs. Storyteller difficulty based on the potency of the toxins in the water
Retest: Occult
Effect: Your touch purifies water of all contaminants. This gift effects one day's worth of drinking water per use.
Intermediate Gifts
Beast Life
Initial Cost: One Gnosis
Challenge: Social vs. Storyteller difficulty
Retest: Animal Ken
Followup Cost: 0 to 5 Mental Traits (range); 0 to 5 Gnosis (duration)
Effect: You can communicate with all animal life. Animals become inclined to help you, fulfilling any request, even risky or suicidal ones -- although you may gain notoriety with Gaian spirits if you fail to give homage to such animal-spirits after they've sacrificed themselves for you. You may also summon all animals of a chosen type within ten miles, plus another then miles for each Mental Trait spent; those animals who can reach you without too much difficulty will do so, and follow your commands.
Duration: One Scene or Hour, plus one for each additional Gnosis spent
The Cleaving Hoof
Cost: One Gnosis
Effect: Sometimes a decisive blow is the surest route to peace. You gain an additional retest on your next damage-dealing attack.
Duration: One attack
Dazzle
Frequency: Once per target per scene
Challenge: Social vs. target
Retest: Empathy
Effect: You flood a target's mind with visions of Gaia's wonders; you fill their heart with love of all Her works. They sit down and quietly contemplate these glorious revelations for the duration. The effect ends if they are attacked.
Duration: One Scene, or until attacked
Eyes of the Cobra
Challenge: Social vs. target
Retest: Enigmas
Followup Cost: optionally, one Mental Trait
Effect: With a hypnotic glance, you beckon a victim to approach you. Your target will immediately (if slowly) begin moving toward you. If you spend the Mental Trait, they move as fast as they can without risking injury.
Duration: Until your target is within arm's reach.
Lover’s Touch
Required: Touching the wound to be healed on a spirit or living creature; for battle scars, healing the same scene they happened
Initial Cost: 1-5 Gnosis
Challenge: none for other Garou; Mental Challenge vs. non-Garou
Retest: Medicine
Followup Cost: To heal a battle scar, one additional Gnosis
Effect: A more powerful version of Grandmother's Touch allows you to heal with a caress. You either heal two Health Levels of damage on yourself or another, or you restore one spent Willpower to them. If you touch a spirit, you can give it one Essence. You still can't heal undead. In order to heal a non-Garou, you need to succeed at a Mental challenge. In order to heal a battle scar, you must use the Gift in the same scene the scar was gained, and you must spend an additional Gnosis.
Pain Chain
Cost: One Gnosis
Challenge: Extended Static Mental vs. a series of targets
Retest: Investigation
Effect: Killing the puppets of the Wyrm does Gaia little good. You've learned to follow the strings up to the true masters -- for example, tracing the psychic stain of subjugation from a Fomor to a Bane to a BSD theurge to the theurge's Alpha. Starting from a known pawn, make a Static Mental Challenge versus the entity giving that pawn orders; if you succeed, you mystically learn the name and face of that boss, and you get to attempt the challenge again against its boss. Continue this way until you fail or reach the top of the chain.
Serenity
Cost: One Gnosis
Challenge: Mental vs. target
Retest: Empathy
Followup Cost: 0-5 Mental Traits
Effect: You inspire a deep sense of peace in your target that blocks their ability to spend Rage.
Duration: One turn, plus one per Mental Trait spent
Serpent Driving
Frequency: Once per game session
Challenge: Gnosis vs. variable difficulty: 4 for a few minor Banes, 10 for BSDs or ancient vampires
Retest: Primal Urge
Effect: The sacred purity of your presence drives servants of the Wyrm out of the area. Define the area you're affecting. Wyrm-tainted creatures flee the area, unable to endure close proximity of your purity.
Duration: One Scene
Soothe the Savage Beast
Required: Play soothing music for your audience
Challenge: mass Gnosis vs. up to 5 listeners
Retest: Performance
Effect: The gentle power of your performance eases the Rage in your audience, removing one Rage trait from each listener who failed your challenge. Your listeners cannot lose their last Rage trait this way, however.
Spirit Friend
Cost: 0-5 Mental Traits
Effect: Many spirits recognize and trust Unicorn's mark on a Garou, and this gift amplifies that. You gain a one-Trait bonus on all interactions with non-hostile spirits, plus an additional Trait for each Mental Trait you spent.
Duration: One Scene or Hour
Strike the Air
Cost: One Willpower
Challenge: Mental vs. target
Retest: Dodge
Effect: You bob and weave like a leaf on the wind. You automatically dodge every attack the target makes against you. This effect ends when the target is attacked, by you or someone else.
Duration: Until the target is attacked
The Guilty Mind
Challenge: Social vs. target
Retest: Law
Effect: You magnify your target's ethical instincts, inspiring a state of guilt that compels them to act justly and to right any wrongs they have committed. Their new sense of right and wrong is like that of a stereotypical Child of Gaia.
Duration: One Scene
Uncaught Since the Primal Morn
Cost: One Gnosis
Challenge: Physical vs. your fastest pursuer
Retest: Athletics
Effect: Just like the unicorns of legend, you become impossible to hunt. Your pursuers automatically fail to catch up to you for the duration of the gift.
Duration: One Hour
Unicorn’s Grace
Cost: One Gnosis
Effect: You attain a state of balance and calm unusual to most Garou. You cannot enter Frenzy by any means. You may spend only one Rage per round. Humans treat you as if you had no Rage, freeing them from the Curse.
Duration: One scene, or until until you take Crinos form.
Words of the Alpha
Required: Five minutes of meditation
Activation Time: Five minutes
Cost: One Gnosis
Challenge: Mental vs. Storyteller difficulty
Retest: Leadership
Effect: To lead Garou through time of peace requires extraordinary insight, and this gift provides it. Tell a Storyteller what objective you're trying to achieve, then meditate for five minutes and make the challenge. If you win, the Storyteller will advise you on how to achieve the goal. Your character receives this advice as a flash of insight.
Advanced Gifts
Halo of the Sun
Cost: One Gnosis
Effect: Helios anoints your form with a blaze of sunlight, lending his power to your attacks. All attacks against you suffer a three-Trait penalty from the blinding light. All your unarmed attacks deal Aggravated damage, as well as dealing an additional two levels of damage. Vampires within twenty feet suffer the effects of standing in direct sunlight.
Duration: One Scene
The Living Wood
Cost: One Gnosis
Effect: You animate the trees themselves to fight on your behalf. Each successful use of this gift animates a single tree. The tree wades through the earth at your movement, and has traits in accordance to the type of tree you animated:
Sapling: Physical Traits equal to your Homid Traits, 4 Health Levels, 1 Brawl, 1 Survival, deals 2 Bashing damage per strike
Tree: Physical Traits equal to your Homid Traits + 10, 8 Health Levels, 2 Brawl, 2 Survival, deals 3 Lethal damage per strike
Ancient Tree: Physical Traits equal to your Homid Traits + 20, 12 Health Levels, 3 Brawl, 3 Survival, deals 4 Lethal damage per strike
Duration: One Scene
Trust of Gaia
Required: Your targets hear you speak -- even via telephone or loudspeaker
Cost: One Gnosis
Challenge: mass Social vs. up to 20 listeners
Retest: Empathy
Effect: Your voice carries a tone of Gaia's love that instantly wins the trust of potential allies -- and the hatred of anything strongly aligned with the Wyrm. Those against whom you win the challenge will treat you like a trusted friend for the duration. Creatures of powerful Wyrm-traint feel a potent distaste for you instead. Your listeners' common sense still functions, but they don't realize how unnaturally their attitudes have shifted. Unicorn becomes angry with any Child of Gaia who abuses the trust created by this gift.
Duration: One Scene