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Basic Gifts

 

Empathy of Hatred

Activation Time: One action

Effect: You are so attuned to the ebb and flow of Rage that you can sense it in others. After a moment of study, you learn another's current and permanent levels of Rage. The gift Aura of Confidence blocks this effect.

Falling Touch

Cost: One Gnosis

Challenge: Physical vs. target

Retest: Medicine

Effect: With a precise strike to a key pressure point, you send a foe sprawling. Your target falls down, unable to move from that spot or initiate Physical Challenges for the duration. They may defend themselves from challenges as normal.

Duration: Four actions (or fifteen seconds out of combat); spending Rage for extra actions helps burn through the duration.

 

Inspiration

Cost: One Gnosis

Effect: With a rousing speech or howl -- or maybe just a steely gaze -- you inspire your companions to stay true to their purpose. All allies in earshot may call on one of the following effects during this scene or next: an automatic success when defending on a single Willpower Challenge; one additional Willpower Trait to spend; or an automatic win on a test to resist Frenzy. Multiple uses of the Gift do not stack, although you can re-apply the effect after a beneficiary uses it.

Duration: This scene and next

 

Pack Tactics

Required: At least one other packmate

Cost: One Willpower

Effect: You focus your pack's fighting instincts, coordinating them against your primary target. Choose that target when activating this gift. You and your packmates gain a Trait bonus equal to the number of packmates present (limit +5) to Physical Challenges against that target. Multiple Garou using this gift do not stack these bonuses. Requires that packmates be in combat with you focusing on the same target.

Duration: Until you attack a new target

 

Razor Claws

Required: Crinos or Hispo shape; you must rake your claws over a hard surface.

Activation Time: One turn

Cost: One Rage

Effect: You sharpen your claws, honing them into even deadlier weapons. You do an additional level of Aggravated damage with all claw attacks.

Duration: One Scene or Hour

 

Renewed Vigor

Required: This round you have both spent three Rage and killed a foe

Activation Time: Instantly, when the requirement is met

Cost: One Willpower and 1-5 Social Traits

Effect: The brutal flourish with which you kill your foe fills your companions with confidence and Rage. Every packmate within line-of-sight gains one point of Rage for each Social Trait you spent.

 

Sense Silver

Challenge: Mental vs. 8 Traits

Retest: Primal Urge

Followup Cost: optionally, one Mental Trait

Effect: You attune your senses to your hereditary weakness, sensing the mystical charge of silver. You can tell whether or not any silver weapons are nearby. If you spend the Mental Trait, you sense the exact locations of all such weapons.

 

Spirit of the Fray

Cost: One Gnosis

Effect: Your reflexes become so quick, your actions nearly precede the stimuli they're reacting to. Your normal action automatically happens prior to every other normal action in the scene. (Multiple Garou using this Gift resolve the order of these normal actions in initiative order as usual.) This will give you + 10 Initiative for the first round of combat.

Duration: One Scene or Hour

 

Spiritual Wrath

Required: A target that is entirely flesh or entirely spirit; Garou, Fera, fomori and Changelings are immune

Cost: One Gnosis

Effect: All Garou are both spirit and flesh; by focusing that part of your nature a foe does not share, you can strike in ways that are especially difficult for them to avoid. You gain a three-Trait bonus to your next attack.

Duration: Your next attack. If the attack misses, the gift is wasted.

 

Spur Claws

Cost: One Rage

Effect: On your next successful claw attack you bury your claws into your victim, where they stay stuck after they rip from your fingertips. Until the victim takes the time to pull them out (which takes a full turn), they will suffer a 2-Trait penalty to all their challenges. Your claws take a full turn to regenerate and can't be used in that time.

Duration: The spur claws remain ready until your next successful claw attack or until the end of the scene, whichever comes first. The trait penalty lasts until the victim pulls the claws out with a full-turn action.

 

Intermediate Gifts

 

Clenched Jaw

Required: A successful bite attack

Activation Time: Instantly

Cost: One Rage

Effect: Locking your jaws onto an enemy, you become impossible to dislodge. Your target may attempt a Physical Challenge to break free, but a) you enjoy a bonus of half your current Willpower Traits (round up) for the challenge, and b) even if they do break free, they take a level of Lethal damage. On successive actions you may make further biting attacks with a two-Trait bonus to continue inflicting your bite damage.

Duration: Until the target breaks free or you choose to let go

 

Combat Healing

Cost: Two Rage

Effect: Those born beneath the full moon are known for fighting long after other Garou have fallen. While this gift is in effect, instead of your natural regeneration healing one Bashing or Lethal damage per round, it heals one Bashing, Lethal or Aggravated damage per round instead. (Homid and Lupus Garou still don't have regeneration in their breed forms.)

Duration: Scene or hour, or until you fall unconscious

 

Heart of Fury

Challenge: Willpower vs. your own permanent Rage rating

Retest: Occult

Followup Cost: One Willpower at end of scene

Effect: Erecting walls of spiritual discipline in your heart, you gain a one-Trait bonus to all efforts at resisting Frenzy. At the end of the scene, unless you pay the followup cost, you must make a standard Frenzy test.

Duration: One scene

 

Purity of Spirit

Activation Time: Instantly

Cost: One Gnosis per level of damage reduced

Effect: You have learned to sacrifice your spirit rather than your flesh when struck by silver. Whenever you are struck by a silver weapon, you may spend Gnosis to reduce its damage, one-for-one. As usual, you may not use this gift in a round during which you spend Rage.

 

Shatter Bone

Required: You are about to make a Brawl-based called shot on a foe who has bones to break.

Cost: One Rage and one Willpower

Effect: You possess a sixth sense about the way a skeletal structure works -- and breaks. By targeting an opponent's bones you add two Lethal damage to your next called shot. (The called shot still deals all its usual effects.)

Duration: Your next attack. If the attack misses, or is not a Brawl-based called shot, the gift is wasted.

 

Silver Claws

Required: A form with claws

Challenge: Gnosis vs. 6 Traits

Retest: Occult

Effect: Calling on Luna's power, you transform your claws to silver, which inflicts an extra level of Aggravated damage to any creature vulnerable to the moon's metal. In addition, the searing pain gives you one Rage each turn and inflicts a one-Trait penalty on all non-combat Challenges. If your Rage ever exceeds your Willpower, you must test for Frenzy.

Duration: One scene, or until you end the effect

 

Stoking Fury's Furnace

Effect: You've learned to focus your Rage with fearsome efficiency. You gain one Rage Trait in any turn you suffer damage, and that damage will not force you to test for Frenzy. You may also spend exactly one Rage Trait each turn without decrementing your current Rage -- though if you spend two or more, you cross them off as usual.

Duration: Always in effect

 

Touch of Rage

Required: A supernatural target that possesses Rage, or a non-supernatural target

Cost: One Willpower (or Two Willpower for non-supernatural targets), plus 1-5 Rage

Effect: You share the Rage you feel with others, inspiring them to terrible feats of violence. Your chosen target gains the number of Rage you spend activating this gift. The target must test for Frenzy if this Rage takes them above their Willpower. They automatically Frenzy if their new Rage is twice their Willpower. Requires physical contact.

 

Advanced Gifts

 

Aegis

Cost: 1-5 Willpower

Effect: You gain an astonishing mystical shield against attacks. After an attack lands, you may call for a Simple Test: on a loss you take damage as usual, on a tie the damage is reduced one step (Aggravated becomes Lethal, Lethal becomes Bashing, and Bashing doesn't deal damage), and on a win you take no damage at all.

Duration: A number of rounds equal to the Willpower spent

 

Kiss of Helios

Cost: One Gnosis

Effect: You have received the blessing of the sun, able to burn without being consumed. You are immune to all damage from natural fire (which includes Create Element). Man-made chemical fires (like napalm or gasoline) and powerful supernatural flame (like Balefire or Fire Elementals) inflict half their usual damage (round up) as Bashing damage. If you set yourself on fire, you stay alight, and deal two additional levels of Aggravated damage if you attack with blazing claws or fangs.

Duration: One Scene or Hour

 

Strength of Will

Frequency: Once per scene

Challenge: static Social vs. 12 Traits

Retest: Leadership

Followup Cost: 1-5 Gnosis

Effect: Your mighty presence inspires your comrades to astounding feats of courage. All your allies within 100 feet gain a number of Willpower equal to the Gnosis you spent. A Garou may only benefit from one use of this Gift at a time.

Duration: One Scene or Hour

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