
Cerberus
The Hunter Faction of the Hounds of Hell MC
Conjuration
This Praxis allows the sorcerer to manipulate objects much as a stage performer does. Unlike simple misdirection, reality is being altered right under the observer’s nose. Any objects you wish to affect with these arts must be prepared in advance according to the style of magic practiced, such as consecrating a blade to the Goddess or hypnotizing a human subject. Because of the necessary preparation time, this Praxis is ineffective in combat. While you may prepare objects for conjuration, you cannot claim to have the spell “lying in wait” in a comer. Unless otherwise specified, any use of this Praxis requires a Static Mental Test.
Basic:
Tip the Scales
At the simplest level, you are able to levitate or move small hand-held objects weighing up to one pound for each Mental Trait you have. Precision applications, such as opening a lock, require you to win a Static Mental Test. The force generated by this spell is not enough to cause damage or even resist another character’s efforts to stop it.
Thin Air
This spell allows you to make small life-forms or other hand-held items (up to 5 pounds for each Mental Trait you possess) invisible. By spending an appropriate Mental Trait, you may even teleport the object to any hidden location within 10 feet of its original location. Alternatively, you may cause one apparently solid object to pass through another. This includes the classic sawing-in-half trick as well as more subtle applications. Neither item is harmed by this traversal, and the objects may remain co-located for up to one minute for each Mental Trait you spend.
INTERMEDIATE
Call to Hand
You can summon, move or levitate a living creature of less than half an average human’s mass. You may also perform the same trick with inanimate