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Conjuration:

 

This Praxis allows the sorcerer to manipulate objects much as a stage performer does. Unlike simple misdirection, reality is being altered right under the observer’s nose. Any objects you wish to affect with these arts must be prepared in advance according to the style of magic practiced, such as consecrating a blade to the Goddess or hypnotizing a human subject. Because of the necessary preparation time, this Praxis is ineffective in combat. While you may prepare objects for conjuration, you cannot claim to have the spell “lying in wait” in a comer. Unless otherwise specified, any use of this Praxis requires a Static Mental Test.

Basic

 

Tip the Scales

At the simplest level, you are able to levitate or move small hand-held objects weighing up to one pound for each Mental Trait you have. Precision applications, such as opening a lock, require you to win a Static Mental Test. The force generated by this spell is not enough to cause damage or even resist another character’s efforts to stop it.

 

Thin Air

This spell allows you to make small life-forms or other hand-held items (up to 5 pounds for each Mental Trait you possess) invisible. By spending an appropriate Mental Trait, you may even teleport the object to any hidden

location within 10 feet of its original location. Alternatively, you may cause one apparently solid object to pass through

another. This includes the classic sawing-in-half trick as well as more subtle applications. Neither item is harmed by this traversal, and the objects may remain co-located for up to one minute for each Mental Trait you spend.

 

 

Intermediate

 

Call to Hand

You can summon, move or levitate a living creature of less than half an average human’s mass. You may also perform the same trick with inanimate  objects of approximately steamer-trunk size. Not only can you shuffle these objects about, you may also cause them to disappear from one location and reappear in another. Both the origin and destination of this spell must be within line-of-sight. The maximum range of this effect is 50 feet.

 

From the Hat

This art allows you to snatch large or complex inanimate objects, such as a bottle of wine, a sword or a boom box, from the air. The object must be prepared beforehand and may be no larger than a chair.

 

 

Advanced

 

Presto

Dramatic efforts are now possible for the conjurer. You may levitate large items (roughly car-sized) or up to three human-sized creatures, moving them  anywhere within line-of-sight, to a maximum range of 100 feet. Living things may be affected with this spell, though only if they do not consciously resist. 

 

Master

 

Hidden Pockets

As your control over matter and space reaches its peak, you are able to fashion extra-dimensional pockets around you. These spaces exist outside of  normal reality, accessible only to their creator. However, this spell does not grant you unlimitedcapacity-eachobject squirreled away weighs about half as much as it normally would. Thus, if you were carrying a large book in one of these spaces, it would seem as if you had a paperback in your coat pocket. Each use of this spell pushes a single hand-held object outside reality. This object may remain there for up to one month, though you may return it to hand simply by taking an action to reach for it. Living creatures may not be

stored in this way.

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