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Deeds Worthy of Wisdom

 

Wise deeds are tales of Renown in which a werewolf proves they can shepherd Gaia's children from chaos and corruption into growth and life. Garou earn wisdom when they make a difference through good judgment, insight, rare expertise, specialized knowledge, flexible thinking, and sometimes sheer cunning and guile.

The chart below lists the kinds of deeds that are Wise in nature. Remember that renown is the responsibility of the player and NOT the Storyteller. You must take notes from your encounters and separate deeds and use them together for your own rite of accompishment with your Storyteller and the player that will perform the rite for you. Each Deed will earn you 1 Temporary Point.

Cub or Cliath

Deeds Worthy of New Wise

Current Rank

  • Learning basic Rites

  • Placating spirits with well-chosen chiminage

  • Offering good advice on a minor matter

Fostern

  • Teaching basic Rites or useful skills to others

  • Creating Talens for the good of the Sept

  • Finding a clever solution to a minor problem

  • Offering good advice on a major matter

  • Gathering actionable intelligence on minor foes

  • Deceiving a minor foe into falling for a trap

  • Calling for aid or calling a retreat in a close battle

Adren

  • Learning rare or difficult intermediate or advanced Rites

  • Recovering minor forgotten Lores or Fetishes

  • Finding an clever solution to a serious problem

  • Deceiving a dangerous foe into falling for a trap

  • Gathering actionable intelligence on dangerous foes

  • Visiting a mysterious Umbral Realm (Aetherial Realm, the Cyberrealm, tribal homelands)

  • Creating a typical Fetish

  • Correctly interpreting signs and visions

Athro

  • Teaching rare or difficult intermediate or advanced Rites to worthy students

  • Recovering potent lost Lore or Fetishes

  • Finding an clever, effective solution to a critical problem

  • Deceiving a truly deadly foe into falling for a trap

  • Gathering actionable intelligence on truly deadly foes

  • Visiting a deeply mysterious Umbral Realm (Summer Country, the Flux)

     

     

     

     

     

     

     

     

     

Elder

  • Performing dangerous advanced Rites, like Caern-Building

  • Dealing successfully with Incarnae

  • Creating new rites or Gifts

  • Creating a uniquely powerful Fetish

  • Following a totem of Wisdom as part of a pack for one Year 

  • Following a Personal totem of Wisdom for one Year 

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